WebEnabling a component works just as you say: GetComponent().enabled = false; but if I read you right you want to do that to a different object. All you need then is the object reference. WebJul 20, 2015 · The code down below is pointing to a Component which is of type GameObject. GameObject.Find("Cubey").GetComponent(); The code …
Communication Between Scripts In Unity Using GetComponent
WebIf the object with the Collider needs to be moved during gameplay then you should also attach a Rigidbody component to the object. The Rigidbody can be set to be kinematic if you don't want the object to have physical interaction with other objects. ... When a GameObject collides with another GameObject, Unity calls OnTriggerEnter. OnTriggerExit: WebMar 30, 2024 · Well to start, you cannot communicate with another script unless you can access the object to which it’s attached. If your scripts are on the same object, then the process is as simple as a few lines of code. But if they are on different objects, you’ll have to create a reference to the other object. There are a few different ways to go ... location of arsalan
Unity - Scripting API: Collider
WebAug 12, 2016 · There are a couple of ways you could obtain/retain reference to a game object between scenes. You could use GameObject.Find to find the game object in your … WebNov 2, 2015 · How do I use the GetComponent to access the RigidBody? - Unity Answers using UnityEngine; using System.Collections; public class Test : MonoBehaviour { private Rigidbody rb; void Awake() { rb = gameObject.GetComponent (); } private void Example() { rb.velocity = some value; } } WebRaycastHit, in Unity, is a structured data object that is returned when a ray hits an object during a raycast. Some of the properties of the RaycastHit include collider, distance, rigidbody, and transform. In this article we are going to discuss how to get RaycastHit data and how to access and use the properties it provides. Unity’s RaycastHit location of asbestos in a 1970s home